Friday, 10 December 2010

Week 13: Assignment Preparation and final tweaks, last touches to the project.

           So far, I've learnt so much in Second Life, from socialising with community people to lot of fun exciting stuff like playing with toys as objects in virtual world. It has been a pleasure working on this editor and I would advice any designer or a programmer to go through this as a basic course with held in learning the tool to help in future outcomes.

Here are some final screen shots of the assignment sheets:


Wednesday, 1 December 2010

Week 12: Demonstration and Presentation for the second life funground game.

This week we are supposed to show our stall game to our lecturer 'Mike Hobbs', showing the progress and game development from all these weeks which the work we did in order to achieve the requirements and tasks. I took all the necessary advices and tips from him. Hopefully he would like my stall game and assess me the marks which I am supposed to recieve.

Here are some screen shots of the final fairground game of mine: (Wild West Shooting Gallery)


Wednesday, 24 November 2010

Week 11: Some Testing plans of the documents.

Here are few test screen shots of the stall which I have tested for the game in second life:

Wednesday, 17 November 2010

Week 10: Making Design documents for the assignment and some researching.

I started on my design document as early as possible to avoid further delays and complications for the assignment.
Here is my few screen shots of the design document which I have already started working on:


Wednesday, 3 November 2010

Week 8: Testing the stall with all weapons and rez launchers.

I tried placing the stall in between the sand box, placed all weapons and tins on the table to test it out.
here is the screen shot and the desired effect:





Wednesday, 27 October 2010

Week 7: Making the stall all together with linking all the wooden planks and some interesting texture

           I've tried to make a small stall as I started making through, realised that I need to make a bigger stall so that the objects which are going to rez need space in order to throw bullets at it. So I decided to make a lenghty stall as possible not consuming a lot of space in the sandbox:


Below I've tried to make some texture as west theme as possible by placing an American Flag on top of the stall: